THE CULTURE GAME is your tutorial and reference guide for creating lasting?business agility?in your organization. This is the handbook for managers who want to rapidly develop a?culture of learning?inside their teams. THE CULTURE GAME book provides you with specific tools and techniques to help your teams (and the entire enterprise) rapidly respond to change. THE CULTURE GAME describes 16 patterns of team-learning behavior, distilled from Agile software development. This book provides the tools to socialize these ideas throughout your organization. THE CULTURE GAME book is your tutorial and reference guide for scaling the Agile mindset from software teams to the wider enterprise.
About the Author
Dan Mezick is an authority on culture, self-management and self-organizing teams. He is an adviser and consultant to teams and organizations seeking great results. An expert on culture design and business agility, Dan speaks frequently at industry conferences on culture change, organizational learning, and teamwork. Dan’s organization New Technology Solutions provides training, consulting and coaching to businesses of all sizes that are seeking more business agility. Dan Mezick is available to address your group meeting with keynote sessions, seminars and workshops. Call or write to arrange speaking engagements. You can reach Dan as follows: Dan Mezick http://newtechusa.net 203 915 7248 firstname.lastname@example.org
Most Helpful Customer Reviews
By?Mark Kilby?on January 6, 2013
If you are one of those managers considering an agile transition (or struggling with one), here are some greats about the book:
– The 16 key practices are concepts I coach clients on all the time. I truly appreciate how Dan emphasises gaming, structure, open space and focus as small changes that can have tremendous impact within the team and beyond. Keep in mind that you don’t have to take on all 16 practices at once. As Dan points out much later in the book, you can start to see improvements if you take on four of the practices.
– Dan’s introduction of the concept of triads is a fabulous way to work with others on the change and not feel you are at this alone
For Dan and the book, here are some gifts:
– Reduce the repetitive prose. I realize that repeating concepts is very popular in business books today, but I felt there was too much. The book could almost be a quarter to a third shorter by reducing some of the repeated concepts and would likely make it more attractive for Dan’s target audience: busy managers wanting to develop a learning organization.
– The first few chapters and some of the later chapters exhibit multiple typos. I found this very distracting (even irritating). This point and the last point had me struggling to finish reading it.
– pp 229-238 (Ch 23 – Develop Your Triad) might be better in the front of the book and not the back.
By?Michael Hamman?on October 17, 2013
By?Doug Kirkpatrick?on February 28, 2013
Mezick’s first sentence in Chapter 22 is: “Eliminate the distinction between work and play”–what a concept! When you really think about it, despite the massive amounts of literature dedicated to achieving work/life balance, there is really only life (unless people at work are somehow zombies!). Why not use games to make life at work as enjoyable as possible?
The author has a cohort of like-minded thought leaders and fellow experimenters (including Robert Richman, former head of Zappos Insights, and Michael Margolis, master storyteller), and he draws them out skillfully in interviews. Throughout, he builds out Agile principles in a logical sequence upon a solid foundation of history and context, and does so in an authentic and entertaining way.Read more ?